The first tuning setup applied to a car is free and instant, whereas swapping to another setup later on will cost and will have a wait time. Applying one tuning step will also give Principal XP (Principal XP is further discussed in the following § Principals section). Applying tuning setups to a car will give Principal XP to the car's Team Principal. One tuning setup can be simultaneously applied to however many cars in the same motorsport category. However, outside of special events, any previously earned Tuning Setup can be applied to any owned car it is available for. In Special Events, only the Tuning Setup from that special event can be applied and used. These two setups allow max tuning steps of 10-7-8-3 and 6-7-7-8, respectively, but the price and PR increase for one particular tune (given that this step is available for both setups) is the same. For example, there are two Tuning Setups available for the GTE 2020 Season: Race Day: Le Mans 20 GTE Endurance Championship. The only difference is the max number of tunes available for each stat. There is no difference in individual tuning steps-that is, the price, waiting time and PR increase of a particular tuning step is the same across all tuning setups of the same motorsport category. Tuning Setups are acquired from completing special events involving the same motorsports series. All tuning steps apply to the currently-installed Tuning Setup only. For example, one speed tune will improve top speed only, with no effects on other stats.Ī player must own a Tuning Setup to apply tuning. There are 4 tuning categories: Speed, Acceleration, Brakes and Grip, and are directly related to the 4 stats mentioned above. For example, a player can use the MERCEDES-AMG W11 to complete a Formula 1® Grand Prix™ special event, but choose the McLAREN F1® TEAM McLAREN MC元5 as the prize car upon completion (as long as the McLaren isn't already owned), since both cars are part of the 2020 F1® Series. Note that in all Special Events involving Power 2 cars, players can choose any prize car upon completing the event, regardless of the car chosen to complete the event. Investments in Tuning, Drivers and/or Principal improvements will positively affect one or more of the above stats.Ĭurrencies associated with Power 2 cars and series are and. There are 4 improvement categories: Top Speed ( S, ), Acceleration ( A, ), Brakes ( B, ) and Grip ( G, ), in order. To some extent, these three categories are independent from each other and are individually "upgradable". Details of these categories are detailed in the following sub-sections. Power 2 is split into three "upgradable" categories: Tuning, Drivers and Principals.
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